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2048

Score: 0, Max: 0, Turn: 0, Speed: 0 t/s
2048
until score and max value

AIs

bling random
bling weight random
left weight
right weight
up weight
down weight
blind cycle
clockwise
max move in one direction
next merge makes max value
score weight
max value weight
max value at corner bonus
max value at edge bonus
free cell coefficient
deep merges without simulation make max score
deep merges without simulation make max score + bonus if max value at corner/edge
expectimax
recursion depth
probability of 2
score weight
max value weight
max value at corner bonus
max value at edge bonus
free cell coefficient

Reports

times
limit to sec
score
turn
speed