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1 "use strict"; |
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2 |
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3 var board = {}; |
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4 board.create = function() { |
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5 var brd = []; |
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6 for (var i = 0; i < 4; i++) { |
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7 brd[i] = []; |
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8 for (var j = 0; j < 4; j++) { |
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9 brd[i][j] = 0; |
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10 } |
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11 } |
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12 return brd; |
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13 } |
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14 board.copy = function(from, to) { |
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15 for (var i = 0; i < 4; i++) { |
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16 for (var j = 0; j < 4; j++) { |
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17 to[i][j] = from[i][j]; |
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18 } |
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19 } |
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20 } |
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21 board.freeCnt = function(brd) { |
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22 var cnt = 0; |
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23 for (var i = 0; i < 4; i++) { |
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24 for (var j = 0; j < 4; j++) { |
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25 if (brd[i][j] === 0) |
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26 cnt++; |
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27 } |
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28 } |
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29 return cnt; |
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30 } |
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31 board.gameOver = function(brd) { |
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32 if (board.freeCnt(brd) > 0) |
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33 return false; |
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34 for (var i = 0; i < 4; i++) { |
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35 for (var j = 0; j < 3; j++) { |
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36 if (brd[i][j] === brd[i][j+1]) |
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37 return false; |
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38 } |
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39 } |
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40 for (var j = 0; j < 4; j++) { |
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41 for (var i = 0; i < 3; i++) { |
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42 if (brd[i][j] === brd[i+1][j]) |
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43 return false; |
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44 } |
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45 } |
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46 return true; |
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47 } |
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48 board.putRandom = function(brd) { |
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49 var cnt = board.freeCnt(brd); |
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50 cnt = Math.floor(Math.random() * cnt)+1; |
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51 for (var i = 0; i < 4 && cnt > 0; i++) { |
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52 for (var j = 0; j < 4 && cnt > 0; j++) { |
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53 if (brd[i][j] !== 0) |
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54 continue; |
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55 if (cnt === 1) |
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56 brd[i][j] = (Math.random() > .9) ? 2 : 1; |
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57 cnt--; |
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58 } |
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59 } |
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60 } |
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61 /* http://www.reddit.com/r/2048/comments/214njx/highest_possible_score_for_2048_warning_math */ |
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62 var boardScoreTbl = [0]; |
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63 for (var i = 1, exp = 2; i < 16; i++, exp *= 2) { |
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64 boardScoreTbl[i] = (i-1)*exp; |
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65 } |
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66 board.score = function(brd) { |
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67 var score = 0; |
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68 var max = 0; |
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69 for (var i = 0; i < 4; i++) { |
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70 for (var j = 0; j < 4; j++) { |
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71 var val = brd[i][j]; |
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72 score += boardScoreTbl[val]; |
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73 if (max < val) |
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74 max = val; |
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75 } |
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76 } |
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77 return {score: score, max: Math.pow(2, max)}; |
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78 } |
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79 |
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80 board.row = {}; |
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81 board.row.init = function() { |
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82 return {stack: [], curr: 0}; |
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83 } |
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84 board.row.push = function(state, val) { |
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85 if (val === 0) |
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86 return; |
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87 if (state.curr === 0) { |
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88 state.curr = val; |
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89 return; |
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90 } |
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91 if (state.curr === val) { |
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92 state.stack.push(state.curr+1); |
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93 state.curr = 0; |
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94 } else { |
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95 state.stack.push(state.curr); |
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96 state.curr = val; |
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97 } |
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98 } |
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99 board.row.finish = function(state) { |
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100 if (state.curr !== 0) |
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101 state.stack.push(state.curr); |
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102 } |
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103 board.move = {}; |
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104 board.move.up = function(brd) { |
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105 var updated = false; |
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106 for (var j = 0; j < 4; j++) { |
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107 var state = board.row.init(); |
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108 for (var i = 0; i < 4; i++) { |
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109 board.row.push(state, brd[i][j]); |
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110 } |
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111 board.row.finish(state); |
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112 for (var i = 0; i < state.stack.length; i++) { |
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113 if (brd[i][j] !== state.stack[i]) |
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114 updated = true; |
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115 brd[i][j] = state.stack[i]; |
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116 } |
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117 for (; i < 4; i++) { |
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118 if (brd[i][j] !== 0) |
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119 updated = true; |
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120 brd[i][j] = 0; |
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121 } |
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122 } |
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123 return updated; |
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124 }; |
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125 board.move.down = function(brd) { |
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126 var updated = false; |
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127 for (var j = 0; j < 4; j++) { |
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128 var state = board.row.init(); |
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129 for (var i = 3; i >= 0; i--) { |
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130 board.row.push(state, brd[i][j]); |
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131 } |
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132 board.row.finish(state); |
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133 for (var i = 0; i < state.stack.length; i++) { |
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134 if (brd[3-i][j] !== state.stack[i]) |
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135 updated = true; |
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136 brd[3-i][j] = state.stack[i]; |
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137 } |
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138 for (; i < 4; i++) { |
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139 if (brd[3-i][j] !== 0) |
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140 updated = true; |
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141 brd[3-i][j] = 0; |
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142 } |
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143 } |
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144 return updated; |
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145 }; |
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146 board.move.left = function(brd) { |
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147 var updated = false; |
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148 for (var i = 0; i < 4; i++) { |
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149 var state = board.row.init(); |
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150 for (var j = 0; j < 4; j++) { |
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151 board.row.push(state, brd[i][j]); |
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152 } |
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153 board.row.finish(state); |
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154 for (var j = 0; j < state.stack.length; j++) { |
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155 if (brd[i][j] !== state.stack[j]) |
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156 updated = true; |
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157 brd[i][j] = state.stack[j]; |
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158 } |
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159 for (; j < 4; j++) { |
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160 if (brd[i][j] !== 0) |
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161 updated = true; |
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162 brd[i][j] = 0; |
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163 } |
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164 } |
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165 return updated; |
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166 }; |
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167 board.move.right = function(brd) { |
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168 var updated = false; |
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169 for (var i = 0; i < 4; i++) { |
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170 var state = board.row.init(); |
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171 for (var j = 3; j >= 0; j--) { |
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172 board.row.push(state, brd[i][j]); |
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173 } |
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174 board.row.finish(state); |
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175 for (var j = 0; j < state.stack.length; j++) { |
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176 if (brd[i][3-j] !== state.stack[j]) |
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177 updated = true; |
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178 brd[i][3-j] = state.stack[j]; |
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179 } |
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180 for (; j < 4; j++) { |
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181 if (brd[i][3-j] !== 0) |
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182 updated = true; |
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183 brd[i][3-j] = 0; |
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184 } |
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185 } |
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186 return updated; |
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187 }; |