ai.js
author Oleksandr Gavenko <gavenkoa@gmail.com>
Tue, 09 Sep 2014 20:00:45 +0300
changeset 29 30a09d50ae21
parent 28 caf0be6d7e68
child 35 3d56325d7002
permissions -rw-r--r--
Fix typo.

"use strict";

var ai = {};
ai.dirs = ["up", "down", "left", "right"];
ai.canDirs = ["canUp", "canDown", "canLeft", "canRight"];

// Each strategy is a function that except current board position as 2d array and context from
// previous call to share state/precomputed values between calls.



////////////////////////////////////////////////////////////////
// Random AI.
////////////////////////////////////////////////////////////////

ai.random = function(brdEngine) {
    this.brdEngine = brdEngine;
}
ai.random.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    while (true) {
        var rnd = Math.floor(Math.random()*4);
        if (origBrd[["canUp", "canDown", "canLeft", "canRight"][rnd]]())
            return ["up", "down", "left", "right"][rnd];
    }
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.random.prototype.cleanup = function() { }



////////////////////////////////////////////////////////////////
// Blind cycle AI.
////////////////////////////////////////////////////////////////

ai.blindCycle = function(brdEngine, cfg) {
    this.brdEngine = brdEngine;
    this.cfg = cfg || {};
    this.cfg.whilePossible = this.cfg.whilePossible || false;
    this.cfg.clockwise = this.cfg.clockwise || false;
}
ai.blindCycle.dirs = ["left", "down", "right", "up"];
ai.blindCycle.canDirs = ["canLeft", "canDown", "canRight", "canUp"];
ai.blindCycle.prototype.nextDir = function(dir) {
    if (this.cfg.clockwise)
        return (dir + (4-1)) % 4;
    else
        return (dir + 1) % 4;
}
ai.blindCycle.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    this.prevDir = this.prevDir || 0;
    if (!this.cfg.whilePossible)
        this.prevDir = this.nextDir(this.prevDir);
    while (true) {
        if (origBrd[ai.blindCycle.canDirs[this.prevDir]]())
            return ai.blindCycle.dirs[this.prevDir];
        this.prevDir = this.nextDir(this.prevDir);
    }
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.blindCycle.prototype.cleanup = function() {
    delete this.prevDir;
}



////////////////////////////////////////////////////////////////
// 1 level deep on max scores.
////////////////////////////////////////////////////////////////

ai.nextMaxScore = function(brdEngine) {
    this.brdEngine = brdEngine;
}
ai.nextMaxScore.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    var nextBrd = new this.brdEngine();
    var maxScore = -1;
    var bestDir;
    for (var i = 0; i < ai.dirs.length; i++) {
        var dir = ai.dirs[i];
        if (origBrd[dir](nextBrd)) {
            var score = nextBrd.score();
            if (maxScore < score) {
                bestDir = dir;
                maxScore = score;
            }
        }
    }
    return bestDir;
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.nextMaxScore.prototype.cleanup = function() { }



////////////////////////////////////////////////////////////////
// 1 level deep on max value.
////////////////////////////////////////////////////////////////

ai.nextMaxValue = function(brdEngine) {
    this.brdEngine = brdEngine;
}
ai.nextMaxValue.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    var nextBrd = new this.brdEngine();
    var maxMax = -1;
    var bestDir;
    for (var i = 0; i < ai.dirs.length; i++) {
        var dir = ai.dirs[i];
        if (origBrd[dir](nextBrd)) {
            var max = nextBrd.score();
            if (maxMax < max) {
                maxMax = max;
                bestDir = dir;
            }
        }
    }
    return bestDir;
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.nextMaxValue.prototype.cleanup = function() { }



////////////////////////////////////////////////////////////////
// N level deep on score value without random simulation.
////////////////////////////////////////////////////////////////

ai.deepMaxScore = function(brdEngine) {
    this.brdEngine = brdEngine;
}
ai.deepMaxScore.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    var nextBrd = new this.brdEngine();
    var prevScore = -1, nextScore = -1;
    var maxScore = -1;
    var bestDir;
    for (var i = 0; i < ai.dirs.length; i++) {
        var dir = ai.dirs[i];
        if (origBrd[dir](nextBrd)) {
            nextScore = nextBrd.score();
            var score = this.bestScore(nextBrd);
            // console.log("dir: %o, prevScore: %o, nextScore: %o, maxScore: %o, score: %o", dir, prevScore, nextScore, maxScore, score);
            if (maxScore < score || (maxScore === score && prevScore < nextScore)) {
                prevScore = nextScore;
                maxScore = score;
                bestDir = dir;
            }
        }
    }
    return bestDir;
}
ai.deepMaxScore.prototype.bestScore = function(brd, seenBrds) {
    if (seenBrds) {
        for (var i = 0; i < seenBrds.length; i++)
            if (brd.equals(seenBrds[i]))
                return 0;
    } else {
        seenBrds = [];
    }
    seenBrds.push(brd);
    var currScore = brd.score();
    var maxScore = currScore;
    var nextBrd = new this.brdEngine();
    for (var i = 0; i < ai.dirs.length; i++) {
        if (brd[ai.dirs[i]](nextBrd)) {
            var score = nextBrd.score();
            if (score > currScore)
                maxScore = Math.max(maxScore, this.bestScore(nextBrd, seenBrds));
        }
    }
    return maxScore;
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.deepMaxScore.prototype.cleanup = function() { }



////////////////////////////////////////////////////////////////
// N level deep on score value + max value prefer corner,
// without random simulation.
////////////////////////////////////////////////////////////////

/* cfg.cornerBonus - value to add if max value at corner. */
/* cfg.edgeBonus - value to add if max value at edge. */
ai.deepMaxScoreCorner = function(brdEngine, cfg) {
    this.brdEngine = brdEngine;
    this.cfg = cfg || {};
    this.cfg.cornerBonus = this.cfg.cornerBonus || 20000;
    this.cfg.edgeBonus = this.cfg.edgeBonus || 100;
    this.cfg.freeBonus = this.cfg.edgeBonus || 100;
}
ai.deepMaxScoreCorner.prototype.scoreCorner = function(brd) {
    var score = brd.score();
    var max = brd.max();
    if (brd.atCorner(max))
        score += this.cfg.cornerBonus;
    else if (brd.atEdge(max))
        score += this.cfg.edgeBonus;
    score += brd.free() * this.cfg.freeBonus;
    return score;
}
ai.deepMaxScoreCorner.prototype.scoreEdge = function(brd) {
    var score = brd.score();
    var max = brd.max();
    if (brd.atEdge(max))
        score += this.cfg.edgeBonus;
    score += brd.free() * this.cfg.freeBonus;
    return score;
}
ai.deepMaxScoreCorner.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    var nextBrd = new this.brdEngine();
    var prevScore = -1, nextScore = -1;
    var maxScore = -1;
    var bestDir;
    for (var i = 0; i < ai.dirs.length; i++) {
        var dir = ai.dirs[i];
        if (origBrd[dir](nextBrd)) {
            nextScore = this.scoreCorner(nextBrd);
            var score = this.bestScore(nextBrd);
            // console.log("dir: %o, prevScore: %o, nextScore: %o, maxScore: %o, score: %o", dir, prevScore, nextScore, maxScore, score);
            if (maxScore < score || (maxScore === score && prevScore < nextScore)) {
                prevScore = nextScore;
                maxScore = score;
                bestDir = dir;
            }
        }
    }
    return bestDir;
}
ai.deepMaxScoreCorner.prototype.bestScore = function(brd, seenBrds) {
    if (seenBrds) {
        for (var i = 0; i < seenBrds.length; i++)
            if (brd.equals(seenBrds[i]))
                return 0;
    } else {
        seenBrds = [];
    }
    seenBrds.push(brd);
    var currScore = this.scoreEdge(brd);
    var maxScore = currScore;
    var nextBrd = new this.brdEngine();
    for (var i = 0; i < ai.dirs.length; i++) {
        if (brd[ai.dirs[i]](nextBrd)) {
            var score = this.scoreEdge(nextBrd);
            if (score > currScore)
                maxScore = Math.max(maxScore, this.bestScore(nextBrd, seenBrds));
        }
    }
    return maxScore;
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.deepMaxScoreCorner.prototype.cleanup = function() { }


////////////////////////////////////////////////////////////////
// N level deep with random simulation.
////////////////////////////////////////////////////////////////

/* cfg.cornerBonus - value to add if max value at corner. */
/* cfg.edgeBonus - value to add if max value at edge. */
ai.expectimax = function(brdEngine, cfg) {
    this.brdEngine = brdEngine;
    this.cfg = cfg || {};
    this.cfg.balance = this.cfg.balance || .9;
    if (!this.cfg.depth || this.cfg.depth < 0 || 8 <= this.cfg.depth)
        this.cfg.depth = 5;
    this.cfg.cornerBonus = this.cfg.cornerBonus || 20000;
    this.cfg.edgeBonus = this.cfg.edgeBonus || 100;
    this.cfg.freeBonus = this.cfg.edgeBonus || 100;
    this.cfg.weightPriority = this.cfg.weightPriority || 10;
}
ai.expectimax.prototype.lvl1Score = function(brd) {
    var score = brd.score();
    var max = brd.max();
    if (brd.atCorner(max))
        score += this.cfg.cornerBonus;
    else if (brd.atEdge(max))
        score += this.cfg.edgeBonus;
    score += brd.free() * this.cfg.freeBonus;
    return score;
}
ai.expectimax.prototype.lvlnScore = function(brd) {
    var score = brd.score();
    // var max = brd.max();
    // if (brd.atCorner(max))
    //     score += this.cfg.cornerBonus;
    // else if (brd.atEdge(max))
    //     score += this.cfg.edgeBonus;
    // score += brd.free() * this.cfg.freeBonus;
    return score;
}
ai.expectimax.prototype.analyse = function(brd) {
    var origBrd = new this.brdEngine(brd);
    var nextBrd = new this.brdEngine();
    var prevScore = -1, nextScore = -1;
    var maxWeight = -1;
    var bestDir;
    this.cleanup();
    for (var i = 0; i < ai.dirs.length; i++) {
        var dir = ai.dirs[i];
        if (origBrd[dir](nextBrd)) {
            nextScore = this.lvl1Score(nextBrd);
            var weight = this.weight(nextBrd, 0);
            // console.log("dir: %o, prevScore: %o, nextScore: %o, maxWeight: %o, weight: %o", dir, prevScore, nextScore, maxWeight, weight);
            if (maxWeight + this.cfg.weightPriority < weight || (maxWeight <= weight && prevScore < nextScore)) {
                prevScore = nextScore;
                maxWeight = weight;
                bestDir = dir;
            }
        }
    }
    this.cleanup();
    return bestDir;
}
ai.expectimax.prototype.weight = function(brd, depth) {
    if (depth === this.cfg.depth)
        return this.lvlnScore(brd);
    if (this.cache[depth]) {
        var cache = this.cache[depth];
        for (var i = cache.length-1; i >= 0; i--) {
            if (brd.equals(cache[i].brd))
                return cache[i].weight;
        }
    } else {
        this.cache[depth] = [];
    }
    var weight = 0;
    var free = 0;
    for (var i = 0; i < 3; i++) {
        for (var j = 0; j < 3; j++) {
            if (brd.get(i, j) === 0) {
                var randBoard = brd.copy();
                randBoard.set(i, j, 1);
                var nextBrd = new this.brdEngine();
                var n = 0, w = 0;
                for (var diri = 0; diri < ai.dirs.length; diri++) {
                    if (randBoard[ai.dirs[diri]](nextBrd)) {
                        w += this.weight(nextBrd, depth+1);
                        n++;
                    }
                }
                if (n > 0)
                    w = w / n;
                weight += this.cfg.balance * w;
                randBoard.set(i, j, 2);
                var n = 0, w = 0;
                for (var diri = 0; diri < ai.dirs.length; diri++) {
                    if (randBoard[ai.dirs[diri]](nextBrd)) {
                        w += this.weight(nextBrd, depth+1);
                        n++;
                    }
                }
                if (n > 0)
                    w = w / n;
                weight += this.cfg.balance * w;
                free++;
            }
        }
    }
    if (free > 0)
        weight = weight / free;
    this.cache[depth].push({brd: brd, weight: weight});
    return weight;
}
/* Mark that next board will be unrelated to previous, so any stored precompution can be cleared. */
ai.expectimax.prototype.cleanup = function() {
    this.cache = [];
}