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Fix tag prefix (after copy/paste).
v0.1
2014-09-11, by Oleksandr Gavenko
Fix dist build target.
2014-09-11, by Oleksandr Gavenko
Release build script.
2014-09-11, by Oleksandr Gavenko
README
2014-09-11, by Oleksandr Gavenko
Update/store/restore game turn. Show max value according to value settings.
2014-09-11, by Oleksandr Gavenko
Rename.
2014-09-11, by Oleksandr Gavenko
Prevent from blocking Firefox key binding.
2014-09-11, by Oleksandr Gavenko
Save val2048 preference.
2014-09-10, by Oleksandr Gavenko
Save board between browser sessions.
2014-09-10, by Oleksandr Gavenko
Reorganise code. Warn about uninitialised AI.
2014-09-10, by Oleksandr Gavenko
Generalise code.
2014-09-10, by Oleksandr Gavenko
Some renaming and reordering.
2014-09-10, by Oleksandr Gavenko
2 modes of value showing: 0,1,...,11 and 0,2,4,...,2048.
2014-09-10, by Oleksandr Gavenko
Ignore board movement when user edit input.
2014-09-10, by Oleksandr Gavenko
Add blind eight random AI.
2014-09-10, by Oleksandr Gavenko
Rename AI.
2014-09-10, by Oleksandr Gavenko
Show AI suggestion.
2014-09-09, by Oleksandr Gavenko
Highlight score area.
2014-09-09, by Oleksandr Gavenko
Start game after page load.
2014-09-09, by Oleksandr Gavenko
Visualise buttons.
2014-09-09, by Oleksandr Gavenko
Highlight AI controls.
2014-09-09, by Oleksandr Gavenko
Fix typo.
2014-09-09, by Oleksandr Gavenko
Remove debug output.
2014-09-09, by Oleksandr Gavenko
Add Blind cycle AI. Add example of setting passing.
2014-09-09, by Oleksandr Gavenko
Remove debug code.
2014-09-09, by Oleksandr Gavenko
Prepare UI for AI configuration.
2014-09-09, by Oleksandr Gavenko
Fix: TypeError: ui.ai.current.cleanup is not a function
2014-09-09, by Oleksandr Gavenko
Indent levels.
2014-09-09, by Oleksandr Gavenko
Make unrolled version of equals.
2014-09-09, by Oleksandr Gavenko
Expectimax implementation.
2014-09-08, by Oleksandr Gavenko
Add detecting value at edge or corner, free cell count. Added AI that count
2014-09-08, by Oleksandr Gavenko
Fold code into loops.
2014-09-08, by Oleksandr Gavenko
Choose move that lead to maximum next score among all possible when next moves
2014-09-08, by Oleksandr Gavenko
Add board editor.
2014-09-08, by Oleksandr Gavenko
Fix typo.
2014-09-08, by Oleksandr Gavenko
ui.board.set care about 'val' argument.
2014-09-08, by Oleksandr Gavenko
Add "N level deep on score value without random" AI.
2014-09-07, by Oleksandr Gavenko
Add color to board depending on values..
2014-09-07, by Oleksandr Gavenko
Moves for 2d array board + test toolkit.
2014-09-07, by Oleksandr Gavenko
Swap score parameters.
2014-09-07, by Oleksandr Gavenko
Move rule and AI engine to separate files.
2014-09-07, by Oleksandr Gavenko
Add BoardArr2d.prototype.can* functions. Fix typo.
2014-09-07, by Oleksandr Gavenko
Different performance metrics.
2014-09-06, by Oleksandr Gavenko
Rename methods and use sequential numbers instead of power of 2.
2014-09-06, by Oleksandr Gavenko
Initial implementation of board back-ends.
2014-09-06, by Oleksandr Gavenko
Performance testing toolkit.
2014-09-06, by Oleksandr Gavenko
Report mockup.
2014-09-02, by Oleksandr Gavenko
Enable score cache.
2014-09-02, by Oleksandr Gavenko
Cache for scores values.
2014-09-02, by Oleksandr Gavenko
Speed measure.
2014-09-02, by Oleksandr Gavenko
basic implementation
2014-09-02, by Oleksandr Gavenko
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