Update/store/restore game turn. Show max value according to value settings.
--- a/2048.html Thu Sep 11 01:47:54 2014 +0300
+++ b/2048.html Thu Sep 11 02:16:57 2014 +0300
@@ -329,10 +329,11 @@
speedDom.innerHTML = '0';
turnDom.innerHTML = '0';
}
- ui.score.update = function(brd) {
+ ui.score.update = function(brd, turn) {
var score = board.score(brd);
scoreDom.innerHTML = '' + score.score;
- maxDom.innerHTML = '' + score.max;
+ maxDom.innerHTML = '' + ui.board.val2048(score.max);
+ turnDom.innerHTML = '' + turn;
}
ui.score.speed = function(speed, turn) {
speedDom.innerHTML = '' + speed;
@@ -397,9 +398,11 @@
}
ui.game.finishStep = function() {
board.putRandom(ui.board.position);
+ ui.board.turn++;
ui.board.update(ui.board.position);
- ui.score.update(ui.board.position);
+ ui.score.update(ui.board.position, ui.board.turn);
localStorage.savedBoard = JSON.stringify(ui.board.position);
+ localStorage.savedTurn = ui.board.turn;
}
////////////////////////////////////////////////////////////////
@@ -411,6 +414,7 @@
ui.score.clear();
ui.suggestion.clear();
ui.game.clearMessage();
+ ui.board.turn = 0;
ui.board.position = board.create();
board.putRandom(ui.board.position);
ui.board.update(ui.board.position);
@@ -592,7 +596,12 @@
if (localStorage.savedBoard) {
try {
ui.board.position = JSON.parse(localStorage.savedBoard);
+ if (localStorage.savedTurn)
+ ui.board.turn = JSON.parse(localStorage.savedTurn);
+ else
+ ui.board.turn = 0;
ui.board.update(ui.board.position);
+ ui.score.update(ui.board.position, ui.board.turn);
} catch (ex) { }
} else {
ui.action.start();
--- a/rule.js Thu Sep 11 01:47:54 2014 +0300
+++ b/rule.js Thu Sep 11 02:16:57 2014 +0300
@@ -74,7 +74,7 @@
max = val;
}
}
- return {score: score, max: Math.pow(2, max)};
+ return {score: score, max: max};
}
board.row = {};