ai.js
Fri, 03 Jul 2015 23:45:55 -0500 Oleksandr Gavenko Take max value at corner into account in first move.
Fri, 03 Jul 2015 22:31:58 -0500 Oleksandr Gavenko merged
Sat, 27 Jun 2015 00:07:18 -0500 Oleksandr Gavenko Refactoring: rename "brdEngine" to "brd".
Mon, 22 Jun 2015 23:59:50 -0500 Oleksandr Gavenko Refactoring: rename "weight" to "utility".
Fri, 03 Jul 2015 10:01:02 +0300 Oleksandr Gavenko Add more options to Monte Carlo heuristics.
Thu, 02 Jul 2015 03:03:10 +0300 Oleksandr Gavenko Basic Monte Carlo AI.
Thu, 02 Jul 2015 01:06:48 +0300 Oleksandr Gavenko Rename brdEngine to brd.
Sun, 19 Oct 2014 01:16:11 +0300 Oleksandr Gavenko Allow IA choose any direction in case when all move lead to game over.
Sun, 19 Oct 2014 01:13:42 +0300 Oleksandr Gavenko AI: Survive as long as possible.
Sat, 27 Sep 2014 00:12:54 +0300 Oleksandr Gavenko Add merges function names. Refactoring: Rename function.
Fri, 26 Sep 2014 02:21:28 +0300 Oleksandr Gavenko Refactoring: take proper name to function.
Fri, 26 Sep 2014 01:40:08 +0300 Oleksandr Gavenko Refactoring: take proper name for function.
Fri, 26 Sep 2014 01:33:34 +0300 Oleksandr Gavenko Use proper name for incoming argument.
Thu, 25 Sep 2014 02:10:48 +0300 Oleksandr Gavenko Create object outside of loop.
Thu, 25 Sep 2014 02:05:48 +0300 Oleksandr Gavenko Make fast board cache.
Wed, 24 Sep 2014 23:21:30 +0300 Oleksandr Gavenko Fix: wrong variable scope.
Wed, 24 Sep 2014 22:55:49 +0300 Oleksandr Gavenko Fix: code in wrong scope.
Wed, 24 Sep 2014 15:25:11 +0300 Oleksandr Gavenko Increase depth limit.
Wed, 24 Sep 2014 14:57:53 +0300 Oleksandr Gavenko Remove comparing with next board weight if expected value differ less then threshold.
Wed, 24 Sep 2014 14:51:22 +0300 Oleksandr Gavenko Fix: expectimax select best move which lead to less danger among all worst.
Tue, 23 Sep 2014 02:24:13 +0300 Oleksandr Gavenko Don't calculate max value if it isn't used.
Tue, 23 Sep 2014 01:17:55 +0300 Oleksandr Gavenko Fix: ReferenceError: reference to undefined property this.cfg.weightPriority
Mon, 22 Sep 2014 22:35:41 +0300 Oleksandr Gavenko Join N level deep on score value without random simulation AIs and add
Mon, 22 Sep 2014 01:44:48 +0300 Oleksandr Gavenko Renames.
Sat, 20 Sep 2014 23:56:02 +0300 Oleksandr Gavenko Set better coefficient for blind-weight-random AI.
Sat, 20 Sep 2014 22:55:24 +0300 Oleksandr Gavenko Rename AI.
Thu, 18 Sep 2014 00:39:41 +0300 Oleksandr Gavenko Enable config for expectimax. Fix weight function for expectimax.
Mon, 15 Sep 2014 02:56:52 +0300 Oleksandr Gavenko Remove debug code.
Mon, 15 Sep 2014 02:54:09 +0300 Oleksandr Gavenko Capitilize AI names.
Mon, 15 Sep 2014 02:49:02 +0300 Oleksandr Gavenko Add JSDoc annotation.
Thu, 11 Sep 2014 20:01:40 +0300 Oleksandr Gavenko Merge config with best settings.
Thu, 11 Sep 2014 19:57:44 +0300 Oleksandr Gavenko Fix typo.
Thu, 11 Sep 2014 19:22:04 +0300 Oleksandr Gavenko Join all one step deep AIs into one with linear weight function.
Wed, 10 Sep 2014 14:49:28 +0300 Oleksandr Gavenko Add blind eight random AI.
Wed, 10 Sep 2014 13:26:10 +0300 Oleksandr Gavenko Rename AI.
Tue, 09 Sep 2014 20:00:45 +0300 Oleksandr Gavenko Fix typo.
Tue, 09 Sep 2014 19:54:11 +0300 Oleksandr Gavenko Remove debug output.
Tue, 09 Sep 2014 19:37:44 +0300 Oleksandr Gavenko Add Blind cycle AI. Add example of setting passing.
Tue, 09 Sep 2014 18:39:52 +0300 Oleksandr Gavenko Fix: TypeError: ui.ai.current.cleanup is not a function
Mon, 08 Sep 2014 19:42:32 +0300 Oleksandr Gavenko Expectimax implementation.
Mon, 08 Sep 2014 17:43:10 +0300 Oleksandr Gavenko Add detecting value at edge or corner, free cell count. Added AI that count
Mon, 08 Sep 2014 02:04:16 +0300 Oleksandr Gavenko Fold code into loops.
Mon, 08 Sep 2014 01:47:36 +0300 Oleksandr Gavenko Choose move that lead to maximum next score among all possible when next moves
Sun, 07 Sep 2014 23:30:11 +0300 Oleksandr Gavenko Add "N level deep on score value without random" AI.
Sun, 07 Sep 2014 03:33:33 +0300 Oleksandr Gavenko Moves for 2d array board + test toolkit.
Sun, 07 Sep 2014 00:19:00 +0300 Oleksandr Gavenko Move rule and AI engine to separate files.
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