--- a/display.rst Sat Feb 10 01:28:53 2018 +0200
+++ b/display.rst Sat Feb 10 01:30:24 2018 +0200
@@ -50,19 +50,19 @@
Selecting display
=================
- http://www.100fps.com/how_many_frames_can_humans_see.htm
- How many frames per second can the human eye see?
- http://www.tftcentral.co.uk/articles/panel_parts.htm
- Panel Part Databases
- http://www.tftcentral.co.uk/panelsearch.htm
- Panel Search
- http://www.lagom.nl/lcd-test/inversion.php
- LCD inversion test.
+http://www.100fps.com/how_many_frames_can_humans_see.htm
+ How many frames per second can the human eye see?
+http://www.tftcentral.co.uk/articles/panel_parts.htm
+ Panel Part Databases
+http://www.tftcentral.co.uk/panelsearch.htm
+ Panel Search
+http://www.lagom.nl/lcd-test/inversion.php
+ LCD inversion test.
ICC Profiles
============
- * https://wiki.archlinux.org/index.php/ICC_Profiles
+* https://wiki.archlinux.org/index.php/ICC_Profiles
PC display modes.
=================
@@ -139,11 +139,14 @@
.. note:: As of VBE 2.0, VESA no longer defines new modes by number. It provides
a mechanism for defining the mode by resolution.
- Number Pixel bits
- colors R G B
- 32K 5 5 5
- 64K 5 6 5
- 16M 8 8 8
+========= ==========
+Number Pixel bits
+colors R G B
+========= ==========
+32K 5 5 5
+64K 5 6 5
+16M 8 8 8
+========= ==========
Earlier IBM modes::