display.rst
changeset 2228 837f1337c59b
parent 2034 95989e2e6203
--- a/display.rst	Sat Feb 10 01:28:53 2018 +0200
+++ b/display.rst	Sat Feb 10 01:30:24 2018 +0200
@@ -50,19 +50,19 @@
 Selecting display
 =================
 
-  http://www.100fps.com/how_many_frames_can_humans_see.htm
-    How many frames per second can the human eye see?
-  http://www.tftcentral.co.uk/articles/panel_parts.htm
-    Panel Part Databases
-  http://www.tftcentral.co.uk/panelsearch.htm
-    Panel Search
-  http://www.lagom.nl/lcd-test/inversion.php
-    LCD inversion test.
+http://www.100fps.com/how_many_frames_can_humans_see.htm
+  How many frames per second can the human eye see?
+http://www.tftcentral.co.uk/articles/panel_parts.htm
+  Panel Part Databases
+http://www.tftcentral.co.uk/panelsearch.htm
+  Panel Search
+http://www.lagom.nl/lcd-test/inversion.php
+  LCD inversion test.
 
 ICC Profiles
 ============
 
- * https://wiki.archlinux.org/index.php/ICC_Profiles
+* https://wiki.archlinux.org/index.php/ICC_Profiles
 
 PC display modes.
 =================
@@ -139,11 +139,14 @@
 .. note:: As of VBE 2.0, VESA no longer defines new modes by number. It provides
           a mechanism for defining the mode by resolution.
 
-  Number    Pixel bits
-  colors    R  G  B
-  32K       5  5  5
-  64K       5  6  5
-  16M       8  8  8
+========= ==========
+Number    Pixel bits
+colors    R  G  B
+========= ==========
+32K       5  5  5
+64K       5  6  5
+16M       8  8  8
+========= ==========
 
 Earlier IBM modes::